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I am a 3D Environment Artist and have just finished my final year of Game Art Design at De Montfort University in Leicester. During my three years of study my passion and hard work has taught me a lot about how games are made. I have experience with 3D modeling with applications such as 3DS Max. Sculpting with ZBrush. Texturing and painting in Photoshop. Texturing with a PBR workflow in Substance Painter and the making of procedural tiling materials in Substance Designer. And a lot of experience in Unreal engine four with lighting, particle effects, blueprints, shaders and overall world building.

 

Technical Skills

Software:

Photoshop

 3DS max

 Unreal Engine 4

 Zbrush

 Substance Painter

 Substance Designer

 Marmoset Toolbag

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Artstation for more

 

CONTACT

 

 

ChrisTheJam@gmail.com

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